// GameMenu.cpp : implementation file
//

#include "stdafx.h"
#include "VanTheLong_SAI_GLTest.h"
#include "GameMenu.h"
#include "afxdialogex.h"


// CGameMenu dialog

IMPLEMENT_DYNAMIC(CGameMenu, CDialogEx)

CGameMenu::CGameMenu(CWnd* pParent /*=NULL*/)
	: CDialogEx(CGameMenu::IDD, pParent)
{

}

CGameMenu::~CGameMenu()
{
}

void CGameMenu::DoDataExchange(CDataExchange* pDX)
{
	CDialogEx::DoDataExchange(pDX);
}


BEGIN_MESSAGE_MAP(CGameMenu, CDialogEx)
	ON_BN_CLICKED(IDC_MFCNEWGAME, &CGameMenu::OnBnClickedMfcnewgame)
	ON_BN_CLICKED(IDC_MFCEXIT, &CGameMenu::OnBnClickedMfcexit)
	ON_BN_CLICKED(IDC_MFCHELP, &CGameMenu::OnBnClickedMfchelp)
END_MESSAGE_MAP()


// CGameMenu message handlers


void CGameMenu::OnBnClickedMfcnewgame()
{
	// TODO: Add your control notification handler code here
}


void CGameMenu::OnBnClickedMfcexit()
{

	// TODO: Add your control notification handler code here
	/*ASSERT(AfxGetMainWnd() != NULL);
    AfxGetMainWnd()->SendMessage(WM_CLOSE);*/

	/*ASSERT(AfxGetMainWnd() != NULL);
	AfxGetMainWnd()->SendMessage(WM_CLOSE);*/
}


void CGameMenu::OnBnClickedMfchelp()
{
	// TODO: Add your control notification handler code here
}
